![]() Now imagine Mount & Blade's squad building system sandwiched by Fallout's wasteland vibe and simplified versions of the construction found in ARK: Survival Evolved, with just a dash of E.Y.E: Divine Cybermancy's future-primitive techno-religion vibe. Imagine Diablo without eighty thousand billion "new" weapons dropping every ten seconds now you know how movement and menus work. It does contain a ton of intricately crafted lore after spending about 10 hours with the game, I suspect I've only just begun to scratch the surface in terms of learning about its world and the factions that inhabit it. There's no linear narrative to speak of, but I really think you should give Kenshi a try whether that bothers you or not. Even if you're not, its engaging and intricate mechanics might fascinate you anyway. It's not a simulator or an "experience." It's more like a blank canvas and a ton of paintbrushes with which to create your own story, if you're into roleplaying in your own head. I seem to be reviewing a lot of story-less games lately, but Kenshi is a little different. It'll make you work for its love, but oh, what a deep and sweet love it is. Retrieved 30 January 2020.However, if you've got some time and energy to devote to it, and if you can handle rejection, this game needs to find a home in your library. "Kenshi gets a release date after 12 years of development". ![]() "Kenshi's Eight Year Development Journey From One-Man RPG To A Team's Success". ^ a b c d e Priestman, Chris (August 30, 2015).^ a b c d Price, Edward (June 5, 2018)."Kenshi ends its long march out of early access on December 6th". ^ a b Tarason, Dominic (19 November 2018)."How Kenshi's world is designed not to care about you". ^ a b c d Wiltshire, Alex (December 19, 2018).^ a b c Meer, Alec (December 11, 2018). ![]()
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